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		<title>New Samsung Series 9 notebooks outed: Core i3, i5 and i7 options</title>
		<link>http://www.pcnewszone.com/2011/07/04/new-samsung-series-9-notebooks-outed-core-i3-i5-and-i7-options/</link>
		<comments>http://www.pcnewszone.com/2011/07/04/new-samsung-series-9-notebooks-outed-core-i3-i5-and-i7-options/#comments</comments>
		<pubDate>Mon, 04 Jul 2011 07:36:00 +0000</pubDate>
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		<description><![CDATA[Samsung has outed a new range of Series 9 notebooks, with three new 13.3-inch models and two new 11.6-inch models, priced from $1,049. The new Series 9 machines keep the styling of the models that began shipping in May, but add in new Intel Core i3, i5 and i7 processors, up to 256GB SSDs and up to 6GB of DDR3 memory. The new 11.6-inchers are the&#160;NP900X1B-A02US, with a Core i3-2357M, 2GB of memory and a 64GB SSD, and the&#160;NP900X1B-A01US, with the same processor but twice the RAM and storage. They&#8217;ll go on sale in August, priced at $1,049 and $1,249 respectively. Samsung&#8217;s 13.3-inch versions, meanwhile, are all available from today. The&#160;NP900X3A-B01US has a COre i5-2467M processor, 4GB of memory and a 128GB SSD, and retails for $1,349, while the&#160;NP900X3A-B02US has the same CPU and RAM but doubles up the SSD for $1,649 in total. Finally, there&#8217;s the $2,049&#160;NP900X3A-A05US with a Core i7-2617M processor, 6GB of DDR3 memory and a 256GB SSD. There&#8217;s still&#160;FastStart, which Samsung reckons will see the Series 9 boot in less than three seconds, along with a casing allegedly twice as strong as aluminum and USB 3.0 connectivity. The displays are also billed as twice as bright as rivals offer.<div class='yarpp-related-rss'>

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</ol>
</div>
]]></description>
				<content:encoded><![CDATA[Samsung has outed a new range of Series 9 notebooks, with three new 13.3-inch models and two new 11.6-inch models, priced from $1,049. The new Series 9 machines keep the styling of the models that began shipping in May, but add in new Intel Core i3, i5 and i7 processors, up to 256GB SSDs and up to 6GB of DDR3 memory. The new 11.6-inchers are the&nbsp;NP900X1B-A02US, with a Core i3-2357M, 2GB of memory and a 64GB SSD, and the&nbsp;NP900X1B-A01US, with the same processor but twice the RAM and storage. They&rsquo;ll go on sale in August, priced at $1,049 and $1,249 respectively. Samsung&rsquo;s 13.3-inch versions, meanwhile, are all available from today. The&nbsp;NP900X3A-B01US has a COre i5-2467M processor, 4GB of memory and a 128GB SSD, and retails for $1,349, while the&nbsp;NP900X3A-B02US has the same CPU and RAM but doubles up the SSD for $1,649 in total. Finally, there&rsquo;s the $2,049&nbsp;NP900X3A-A05US with a Core i7-2617M processor, 6GB of DDR3 memory and a 256GB SSD. There&rsquo;s still&nbsp;FastStart, which Samsung reckons will see the Series 9 boot in less than three seconds, along with a casing allegedly twice as strong as aluminum and USB 3.0 connectivity. The displays are also billed as twice as bright as rivals offer. <!-- tag reader s --><div style="display:none"><a rel="tag">Archive</a><a rel="tag">Core i3</a><a rel="tag">Core i5</a><a rel="tag">Core i7</a><a rel="tag">laptop</a><a rel="tag">notebook</a><a rel="tag">Samsung</a><a rel="tag">SSD</a><a rel="tag">ultraportable</a></div><!-- tag reader e --><div class='yarpp-related-rss'>
<p>Related posts:</p><ol>
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</ol>
</div>
]]></content:encoded>
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		<title>PS Vita face-tracking demo tips SmartAR gaming [Video]</title>
		<link>http://www.pcnewszone.com/2011/07/04/ps-vita-face-tracking-demo-tips-smartar-gaming-video/</link>
		<comments>http://www.pcnewszone.com/2011/07/04/ps-vita-face-tracking-demo-tips-smartar-gaming-video/#comments</comments>
		<pubDate>Mon, 04 Jul 2011 06:36:59 +0000</pubDate>
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		<description><![CDATA[Sony has demonstrated the face-recognition and tracking capabilities of the upcoming PlayStation Vita handheld, using the portable consoleâ€™s front-facing camera to track head movement and have on-screen avatars respond accordingly. In the demo, filmed byÂ Siliconera and which you can see after the cut, Sony showed a two-way video chat being held between a pair of animated avatars, the head, mouth, eye and other movements being mapped to those of the gamer.


Although head-tracking has been done before, the system Sony demonstrated was able to track minor details like eye-blinking and eyebrow twitches, for a more lifelike animation. Sony wasnâ€™t saying a video calling app would necessarily be the final use of the technology, 4gamer reports, but that the software was merely a demonstration of the power of the Vitaâ€™s abilities and its potential in augmented reality (AR) gaming.
Rather than using specific glyphs that can be identified and tracked by an AR system, Sonyâ€™sÂ Yoshikatsu Kanemaru suggested that objects and even people could be distinguished by the Vita and have computer-generated graphics overlaid. Itâ€™s a technology that appears to have borrowed from Sonyâ€™s previous SmartAR research, which canÂ intelligently spot unique elements -such as posters, magazines or more complex forms, like body outlines â€“ in the cameraâ€™s frame and then track them accordingly.<div class='yarpp-related-rss'>

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</ol>
</div>
]]></description>
				<content:encoded><![CDATA[<span id="intelliTxt"><p>Sony has demonstrated the face-recognition and tracking capabilities of the upcoming <a href="http://www.slashgear.com/tags/ps-vita" >PlayStation Vita</a> handheld, using the portable consoleâ€™s front-facing camera to track head movement and have on-screen avatars respond accordingly. In the demo, filmed byÂ <a href="http://www.siliconera.com/2011/06/30/playstation-vita-facial-recognition-tech-demo-shows-video-chat-with-avatars/" >Siliconera</a> and which you can see after the cut, Sony showed a two-way video chat being held between a pair of animated avatars, the head, mouth, eye and other movements being mapped to those of the gamer.</p>
<p><img class="alignnone size-full wp-image-162637" title="playstation_vita_face_tracking_demo" src="http://cdn.slashgear.com/wp-content/uploads/2011/07/playstation_vita_face_tracking_demo.jpg" alt="" width="523" height="343" /></p>
<p><span id="more-162633"></span></p>
<p>Although head-tracking has been done before, the system Sony demonstrated was able to track minor details like eye-blinking and eyebrow twitches, for a more lifelike animation. Sony wasnâ€™t saying a video calling app would necessarily be the final use of the technology, <a href="http://www.4gamer.net/games/032/G003263/20110630101/" >4gamer</a> reports, but that the software was merely a demonstration of the power of the Vitaâ€™s abilities and its potential in <a href="http://www.slashgear.com/tags/augmented-reality" >augmented reality</a> (AR) gaming.</p>
<p>Rather than using specific glyphs that can be identified and tracked by an AR system, Sonyâ€™sÂ Yoshikatsu Kanemaru suggested that objects and even people could be distinguished by the Vita and have computer-generated graphics overlaid. Itâ€™s a technology that appears to have borrowed from Sonyâ€™s previous <a href="http://www.slashgear.com/sony-smartar-offers-augmented-reality-without-marker-glyphs-video-23153587/" >SmartAR research</a>, which canÂ intelligently spot unique elements -such as posters, magazines or more complex forms, like body outlines â€“ in the cameraâ€™s frame and then track them accordingly.</p>
<p><p><center><iframe title="YouTube video player" width="584" height="362" src="http://www.youtube.com/embed/b9RBPvEgjwM" frameborder="0" allowfullscreen></iframe></center></p>
</p>
</span>
				 <span class="clearFix"></span> <!-- tag reader s --><div style="display:none"><a rel="tag">Archive</a><a rel="tag">augmented reality</a><a rel="tag">gaming</a><a rel="tag">PlayStation Vita</a><a rel="tag">PS Vita</a><a rel="tag">video</a></div><!-- tag reader e --><div class='yarpp-related-rss'>
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</ol>
</div>
]]></content:encoded>
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		<title>Asus unveils new F1A75 series mainboards for AMD FM-1 CPUs</title>
		<link>http://www.pcnewszone.com/2011/07/01/asus-unveils-new-f1a75-series-mainboards-for-amd-fm-1-cpus/</link>
		<comments>http://www.pcnewszone.com/2011/07/01/asus-unveils-new-f1a75-series-mainboards-for-amd-fm-1-cpus/#comments</comments>
		<pubDate>Fri, 01 Jul 2011 18:21:02 +0000</pubDate>
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		<description><![CDATA[Asus has announced a new line of mainboards in the AMD F1A75 family that will support the new AMD processors. The boards use all sorts of AMD tech for performance with support for Dual Graphics Technology to boost 3D graphics performance with an additional HD 60000 video card and the integrated GPU. The board is made to support the new AMD FM-1 socket CPUs and there are several boards in the family. The boards include the F1A75-V EVO, F1A75-V PRO and F1A75-M Pro.
All of the boards in the series use the dual intelligent Processors 2 tech with DIGI+ VRM power delivery for precision power adjustment and control. The boards also provide extra DRAM power to increase stability and has a feature packed BIOS. It sounds like the family will be overclocker friendly.
The mainboards also supports SATA 6Gb/s storage interface with RAID 0/1/10 support. The chipset in the boards also supports USB 3.0 natively with no need for a secondary controller. Intel still lacks native support for USB 3.0 and all Intel chipset boards are using a secondary controller for USB 3.0 ports. There is no word on when these boards will land and how much they will cost.<div class='yarpp-related-rss'>

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</ol>
</div>
]]></description>
				<content:encoded><![CDATA[<p>Asus has announced a new line of mainboards in the AMD F1A75 family that will support the new AMD processors. The boards use all sorts of AMD tech for performance with support for Dual Graphics Technology to boost 3D graphics performance with an additional HD 60000 video card and the integrated GPU. The board is made to support the new AMD FM-1 socket CPUs and there are several boards in the family. The boards include the F1A75-V EVO, F1A75-V PRO and F1A75-M Pro.</p>
<p>All of the boards in the series use the dual intelligent Processors 2 tech with DIGI+ VRM power delivery for precision power adjustment and control. The boards also provide extra DRAM power to increase stability and has a feature packed BIOS. It sounds like the family will be overclocker friendly.</p>
<p>The mainboards also supports SATA 6Gb/s storage interface with RAID 0/1/10 support. The chipset in the boards also supports USB 3.0 natively with no need for a secondary controller. Intel still lacks native support for USB 3.0 and all Intel chipset boards are using a secondary controller for USB 3.0 ports. There is no word on when these boards will land and how much they will cost.</p>
<span class="clearFix"></span> <!-- tag reader s --><div style="display:none"><a rel="tag">Archive</a><a rel="tag">AMD</a><a rel="tag">ASUS</a><a rel="tag">Mainboard</a></div><!-- tag reader e --><div class='yarpp-related-rss'>
<p>Related posts:</p><ol>
<li><a href='http://www.pcnewszone.com/2011/06/29/razer-transformers-collector%e2%80%99s-edition-gear-isn%e2%80%99t-more-than-meets-the-eye/' rel='bookmark' title='Razer Transformers collectorâ€™s edition gear isnâ€™t more than meets the eye'>Razer Transformers collectorâ€™s edition gear isnâ€™t more than meets the eye</a></li>
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<li><a href='http://www.pcnewszone.com/2011/05/31/asus-rog-range-gets-dual-gtx-580-mars-ii-video-card-motherboards-more/' rel='bookmark' title='ASUS ROG range gets dual-GTX 580 MARS II video card, motherboards, more'>ASUS ROG range gets dual-GTX 580 MARS II video card, motherboards, more</a></li>
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</ol>
</div>
]]></content:encoded>
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		<title>Optimus Top to Bottom: NVIDIA Releases the GeForce GTX 570M and 580M</title>
		<link>http://www.pcnewszone.com/2011/07/01/optimus-top-to-bottom-nvidia-releases-the-geforce-gtx-570m-and-580m/</link>
		<comments>http://www.pcnewszone.com/2011/07/01/optimus-top-to-bottom-nvidia-releases-the-geforce-gtx-570m-and-580m/#comments</comments>
		<pubDate>Fri, 01 Jul 2011 13:35:00 +0000</pubDate>
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		<guid isPermaLink="false">http://www.pcnewszone.com/?guid=eb19360da5b303e3f0ee9aa82d84db05</guid>
		<description><![CDATA[While our recent review of the Alienware M17x R3 proved you could have a gaming notebook that was still capable of halfway decent battery life, the hybrid solution found in that machine was more the exception than the rule. NVIDIA is refreshing their mobile high end, and while that's mostly newsworthy on its own, the big improvement is Optimus support for every part in the GeForce 500M series, from top to bottom. That includes the king of the hill, the (slightly) new GeForce GTX 580M.
The recent refresh of the GeForce GTX 460M into the 560M was a welcome one, bringing Optimus support and higher clocks to what's liable to be their crown prince of budget mobile gaming. The GTX 560M is beginning to materialize in the market, but we were still left with an odd hole in NVIDIA's lineup at the top. That hole has now been filled, and thankfully it's at least a little more than the usual speedbump that goes along with a new moniker these days. Now every part in the 500M series can switch over to Sandy Bridge's integrated graphics while running on the battery, offering the best of both worlds.




GTX 580M
GTX 485M
GTX 570M
GTX 560M


Stream Processors
384
384
336
192


Texture Address / Filtering
64/64
64/64
56/56
32/32


ROPs
32
32
24
24


Core Clock
620MHz
575MHz
575MHz
775Mhz


Shader Clock
1240MHz
1150MHz
1150MHz
1550MHz


Memory Clock
750MHz (3GHz data rate) GDDR5
750MHz (3GHz data rate) GDDR5
750MHz (3GHz data rate) GDDR5
625MHz (2.5GHz data rate) GDDR5


Memory Bus Width
256-bit
256-bit
192-bit
128/192-bit


Frame Buffer
Up to 2GB
Up to 2GB
1.5GB/3GB
1.5GB/2GB


Transistor Count
1.95B
1.95B
1.95B
1.17B


Manufacturing Process
TSMC 40nm
TSMC 40nm
TSMC 40nm
TSMC 40nm


Optimus
Y
N
Y
Y



NVIDIA's new top dog is the GeForce GTX 580M. Every spec on the press sheets is listed as "up to," but that's really par for the course. While NVIDIA's reps declined to comment on what chips are being used for the GTX 580M, you'll find the specs are a dead giveaway. The 580M seems to be a mobile version of the GF104/114 (more likely GF114), with 384 CUDA cores, with a main clock of 620MHz (yielding 1240MHz on the shader cores). Riding shotgun is a 256-bit memory bus supporting up to 2GB of GDDR5 clocked at an effective 3GHz. Those of you keeping score at home will note that's an improvement of 45MHz on the core (and thus 90MHz on the shaders), with the memory speed remaining constant. All told I'd expect performance in the neighborhood of the desktop GeForce GTX 460 1GB version (or at least, the original NVIDIA spec): not too shabby, but still an incremental improvement on the shipping GTX 485M. The major selling point is, again, Optimus support in the 580M.
On the heels of the GTX 580M is the GeForce GTX 570M. The 470M was a bit of an oddity in that while the 480M and 485M were easy enough to find, the 470M was largely a rarity. While the 580M sees the minor speedbump we've come to expect, the 570M is a major improvement over its seldom-used predecessor. The 570M likely uses the same silicon as the 580M (which is, again, more than likely a GF114), but while the 470M only had 288 CUDA cores, the 570M gets a healthy upgrade to 336. The 470M's 535MHz core clock also sees a boost to 575MHz, with the shaders clocked at 1150MHz. The 570M still retains the 470M's 192-bit memory bus, and will be configured with either 1.5GB or 3GB of GDDR5 clocked at an effective 3GHz, a marked improvement on the 470M's 2.5GHz memory clocks. All told performance should be somewhere between the desktop GeForce GTX 460 768MB and the GTX 460 SE. For mobile gaming, that's still not bad at all, and again it benefits from Optimus support.
NVIDIA also was able to point out specific models of notebooks that will be shipping with these parts. Availability in 17" Clevo notebooks should surprise no one, with the P270WN in particular supporting both 3D Vision and SLI'd GeForce GTX 580M's. Alienware's new M18x (which we have en route for review) will also be supporting the GeForce GTX 580M in SLI. And finally, the MSI GT780R shown above will be shipping with the GeForce GTX 570M.
NVIDIA expects notebooks featuring the new GPUs to be available for order from OEMs today.<div class='yarpp-related-rss'>

Related posts:<ol>
<li><a href='http://www.pcnewszone.com/2011/06/29/nvidia-announces-geforce-gtx-580m-and-570m-availability-in-the-alienware-m18x-and-msi-gt780r/' rel='bookmark' title='NVIDIA announces GeForce GTX 580M and 570M, availability in the Alienware M18x and MSI GT780R'>NVIDIA announces GeForce GTX 580M and 570M, availability in the Alienware M18x and MSI GT780R</a></li>
<li><a href='http://www.pcnewszone.com/2011/06/29/razer-transformers-collector%e2%80%99s-edition-gear-isn%e2%80%99t-more-than-meets-the-eye/' rel='bookmark' title='Razer Transformers collectorâ€™s edition gear isnâ€™t more than meets the eye'>Razer Transformers collectorâ€™s edition gear isnâ€™t more than meets the eye</a></li>
<li><a href='http://www.pcnewszone.com/2011/06/29/buffalo-debuts-new-ministation-plus-portable-storage-solution/' rel='bookmark' title='Buffalo debuts new MiniStation Plus portable storage solution'>Buffalo debuts new MiniStation Plus portable storage solution</a></li>
<li><a href='http://www.pcnewszone.com/2011/06/26/msi-announces-gt683-gaming-laptop-w-nvidia-geforce-gtx-560m-graphics/' rel='bookmark' title='MSI Announces GT683 Gaming Laptop w/ NVIDIA GeForce GTX 560M Graphics'>MSI Announces GT683 Gaming Laptop w/ NVIDIA GeForce GTX 560M Graphics</a></li>
<li><a href='http://www.pcnewszone.com/2011/06/07/nvidia-launches-physx-3-0-with-support-for-emerging-gaming-platforms/' rel='bookmark' title='NVIDIA Launches PhysX 3.0 With Support For Emerging Gaming Platforms'>NVIDIA Launches PhysX 3.0 With Support For Emerging Gaming Platforms</a></li>
</ol>
</div>
]]></description>
				<content:encoded><![CDATA[<div class="pricing small b">While our recent review of the Alienware M17x R3 proved you could have a gaming notebook that was still capable of halfway decent battery life, the hybrid solution found in that machine was more the exception than the rule. NVIDIA is refreshing their mobile high end, and while that's mostly newsworthy on its own, the big improvement is Optimus support for every part in the GeForce 500M series, from top to bottom. That includes the king of the hill, the (slightly) new GeForce GTX 580M.</div>
<p>The recent refresh of the GeForce GTX 460M into the 560M was a welcome one, bringing Optimus support and higher clocks to what's liable to be their crown prince of budget mobile gaming. The GTX 560M is beginning to materialize in the market, but we were still left with an odd hole in NVIDIA's lineup at the top. That hole has now been filled, and thankfully it's at least a little more than the usual speedbump that goes along with a new moniker these days. Now every part in the 500M series can switch over to Sandy Bridge's integrated graphics while running on the battery, offering the best of both worlds.</p>
<table style="border-color: #b9b9b9; border-width: 1px; width: 574px; border-style: solid;" align="center" border="1" cellpadding="3" cellspacing="0">
<tbody>
<tr>
<td class="contentwhite" align="center" bgcolor="#016a96" width="125"></td>
<td class="contentwhite" align="center" bgcolor="#016a96" width="102"><strong>GTX 580M</strong></td>
<td class="contentwhite" align="center" bgcolor="#016a96" width="102"><strong>GTX 485M</strong></td>
<td class="contentwhite" align="center" bgcolor="#016a96" width="101"><strong>GTX 570M</strong></td>
<td class="contentwhite" align="center" bgcolor="#016a96" width="102"><strong>GTX 560M</strong></td>
</tr>
<tr>
<td align="left" bgcolor="#eeeeee"><strong>Stream Processors</strong></td>
<td align="center" bgcolor="#f7f7f7">384</td>
<td align="center" bgcolor="#f7f7f7">384</td>
<td align="center" bgcolor="#f7f7f7">336</td>
<td align="center" bgcolor="#f7f7f7">192</td>
</tr>
<tr>
<td align="left" bgcolor="#eeeeee"><strong>Texture Address / Filtering</strong></td>
<td align="center" bgcolor="#f7f7f7">64/64</td>
<td align="center" bgcolor="#f7f7f7">64/64</td>
<td align="center" bgcolor="#f7f7f7">56/56</td>
<td align="center" bgcolor="#f7f7f7">32/32</td>
</tr>
<tr>
<td align="left" bgcolor="#eeeeee"><strong>ROPs</strong></td>
<td align="center" bgcolor="#f7f7f7">32</td>
<td align="center" bgcolor="#f7f7f7">32</td>
<td align="center" bgcolor="#f7f7f7">24</td>
<td align="center" bgcolor="#f7f7f7">24</td>
</tr>
<tr>
<td align="left" bgcolor="#eeeeee"><strong>Core Clock</strong></td>
<td align="center" bgcolor="#f7f7f7">620MHz</td>
<td align="center" bgcolor="#f7f7f7">575MHz</td>
<td align="center" bgcolor="#f7f7f7">575MHz</td>
<td align="center" bgcolor="#f7f7f7">775Mhz</td>
</tr>
<tr>
<td align="left" bgcolor="#eeeeee"><strong>Shader Clock</strong></td>
<td align="center" bgcolor="#f7f7f7">1240MHz</td>
<td align="center" bgcolor="#f7f7f7">1150MHz</td>
<td align="center" bgcolor="#f7f7f7">1150MHz</td>
<td align="center" bgcolor="#f7f7f7">1550MHz</td>
</tr>
<tr>
<td align="left" bgcolor="#eeeeee"><strong>Memory Clock</strong></td>
<td align="center" bgcolor="#f7f7f7">750MHz (3GHz data rate) GDDR5</td>
<td align="center" bgcolor="#f7f7f7">750MHz (3GHz data rate) GDDR5</td>
<td align="center" bgcolor="#f7f7f7">750MHz (3GHz data rate) GDDR5</td>
<td align="center" bgcolor="#f7f7f7">625MHz (2.5GHz data rate) GDDR5</td>
</tr>
<tr>
<td align="left" bgcolor="#eeeeee"><strong>Memory Bus Width</strong></td>
<td align="center" bgcolor="#f7f7f7">256-bit</td>
<td align="center" bgcolor="#f7f7f7">256-bit</td>
<td align="center" bgcolor="#f7f7f7">192-bit</td>
<td align="center" bgcolor="#f7f7f7">128/192-bit</td>
</tr>
<tr>
<td align="left" bgcolor="#eeeeee"><strong>Frame Buffer</strong></td>
<td align="center" bgcolor="#f7f7f7">Up to 2GB</td>
<td align="center" bgcolor="#f7f7f7">Up to 2GB</td>
<td align="center" bgcolor="#f7f7f7">1.5GB/3GB</td>
<td align="center" bgcolor="#f7f7f7">1.5GB/2GB</td>
</tr>
<tr>
<td align="left" bgcolor="#eeeeee"><strong>Transistor Count</strong></td>
<td align="center" bgcolor="#f7f7f7">1.95B</td>
<td align="center" bgcolor="#f7f7f7">1.95B</td>
<td align="center" bgcolor="#f7f7f7">1.95B</td>
<td align="center" bgcolor="#f7f7f7">1.17B</td>
</tr>
<tr>
<td align="left" bgcolor="#eeeeee"><strong>Manufacturing Process</strong></td>
<td align="center" bgcolor="#f7f7f7">TSMC 40nm</td>
<td align="center" bgcolor="#f7f7f7">TSMC 40nm</td>
<td align="center" bgcolor="#f7f7f7">TSMC 40nm</td>
<td align="center" bgcolor="#f7f7f7">TSMC 40nm</td>
</tr>
<tr>
<td align="left" bgcolor="#eeeeee"><strong>Optimus</strong></td>
<td align="center" bgcolor="#f7f7f7">Y</td>
<td align="center" bgcolor="#f7f7f7">N</td>
<td align="center" bgcolor="#f7f7f7">Y</td>
<td align="center" bgcolor="#f7f7f7">Y</td>
</tr>
</tbody>
</table>
<p>NVIDIA's new top dog is the GeForce GTX 580M. Every spec on the press sheets is listed as "up to," but that's really par for the course. While NVIDIA's reps declined to comment on what chips are being used for the GTX 580M, you'll find the specs are a dead giveaway. The 580M seems to be a mobile version of the GF104/114 (more likely GF114), with 384 CUDA cores, with a main clock of 620MHz (yielding 1240MHz on the shader cores). Riding shotgun is a 256-bit memory bus supporting up to 2GB of GDDR5 clocked at an effective 3GHz. Those of you keeping score at home will note that's an improvement of 45MHz on the core (and thus 90MHz on the shaders), with the memory speed remaining constant. All told I'd expect performance in the neighborhood of the desktop GeForce GTX 460 1GB version (or at least, the original NVIDIA spec): not too shabby, but still an incremental improvement on the shipping GTX 485M. The major selling point is, again, Optimus support in the 580M.</p>
<p>On the heels of the GTX 580M is the GeForce GTX 570M. The 470M was a bit of an oddity in that while the 480M and 485M were easy enough to find, the 470M was largely a rarity. While the 580M sees the minor speedbump we've come to expect, the 570M is a major improvement over its seldom-used predecessor. The 570M likely uses the same silicon as the 580M (which is, again, more than likely a GF114), but while the 470M only had 288 CUDA cores, the 570M gets a healthy upgrade to 336. The 470M's 535MHz core clock also sees a boost to 575MHz, with the shaders clocked at 1150MHz. The 570M still retains the 470M's 192-bit memory bus, and will be configured with either 1.5GB or 3GB of GDDR5 clocked at an effective 3GHz, a marked improvement on the 470M's 2.5GHz memory clocks. All told performance should be somewhere between the desktop GeForce GTX 460 768MB and the GTX 460 SE. For mobile gaming, that's still not bad at all, and again it benefits from Optimus support.</p>
<p>NVIDIA also was able to point out specific models of notebooks that will be shipping with these parts. Availability in 17" Clevo notebooks should surprise no one, with the P270WN in particular supporting both 3D Vision and SLI'd GeForce GTX 580M's. Alienware's new M18x (which we have en route for review) will also be supporting the GeForce GTX 580M in SLI. And finally, the MSI GT780R shown above will be shipping with the GeForce GTX 570M.</p>
<p>NVIDIA expects notebooks featuring the new GPUs to be available for order from OEMs today.</p> <!-- tag reader s --><div style="display:none"><a rel="tag">GPUs</a></div><!-- tag reader e --><div class='yarpp-related-rss'>
<p>Related posts:</p><ol>
<li><a href='http://www.pcnewszone.com/2011/06/29/nvidia-announces-geforce-gtx-580m-and-570m-availability-in-the-alienware-m18x-and-msi-gt780r/' rel='bookmark' title='NVIDIA announces GeForce GTX 580M and 570M, availability in the Alienware M18x and MSI GT780R'>NVIDIA announces GeForce GTX 580M and 570M, availability in the Alienware M18x and MSI GT780R</a></li>
<li><a href='http://www.pcnewszone.com/2011/06/29/razer-transformers-collector%e2%80%99s-edition-gear-isn%e2%80%99t-more-than-meets-the-eye/' rel='bookmark' title='Razer Transformers collectorâ€™s edition gear isnâ€™t more than meets the eye'>Razer Transformers collectorâ€™s edition gear isnâ€™t more than meets the eye</a></li>
<li><a href='http://www.pcnewszone.com/2011/06/29/buffalo-debuts-new-ministation-plus-portable-storage-solution/' rel='bookmark' title='Buffalo debuts new MiniStation Plus portable storage solution'>Buffalo debuts new MiniStation Plus portable storage solution</a></li>
<li><a href='http://www.pcnewszone.com/2011/06/26/msi-announces-gt683-gaming-laptop-w-nvidia-geforce-gtx-560m-graphics/' rel='bookmark' title='MSI Announces GT683 Gaming Laptop w/ NVIDIA GeForce GTX 560M Graphics'>MSI Announces GT683 Gaming Laptop w/ NVIDIA GeForce GTX 560M Graphics</a></li>
<li><a href='http://www.pcnewszone.com/2011/06/07/nvidia-launches-physx-3-0-with-support-for-emerging-gaming-platforms/' rel='bookmark' title='NVIDIA Launches PhysX 3.0 With Support For Emerging Gaming Platforms'>NVIDIA Launches PhysX 3.0 With Support For Emerging Gaming Platforms</a></li>
</ol>
</div>
]]></content:encoded>
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		<title>Buffalo debuts new MiniStation Plus portable storage solution</title>
		<link>http://www.pcnewszone.com/2011/06/29/buffalo-debuts-new-ministation-plus-portable-storage-solution/</link>
		<comments>http://www.pcnewszone.com/2011/06/29/buffalo-debuts-new-ministation-plus-portable-storage-solution/#comments</comments>
		<pubDate>Wed, 29 Jun 2011 16:58:00 +0000</pubDate>
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		<description><![CDATA[Buffalo has launched a new portable storage device called the MiniStation Plus. Previously we talked about other MiniStation storage devices and this new offering is similar. The new MiniStation Plus connects to a USB 3.0 port to offer fast storage for...<div class='yarpp-related-rss'>

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</div>
]]></description>
				<content:encoded><![CDATA[Buffalo has launched a new portable storage device called the MiniStation Plus. Previously we talked about other MiniStation storage devices and this new offering is similar. The new MiniStation Plus connects to a USB 3.0 port to offer fast storage for whatever the user needs. The storage device is compatible with USB 2.0 ports as well, but using a USB 2.0 port will reduce the performance of the drive. The Plus version of the MiniStation is inside an attractive looking lightweight and shockproof chassis. It will work with a Mac or a PC and offers data transfer speeds of up to 5Gbps thanks to the speedy USB 3.0 port. The drive is also USB powered so it needs no external AC adapter. That is great news for mobile users and for desktop users that are tight on AC outlets. The Ministation Plus will encrypt the data stored on it with 256-bit AES encryption and a password will unlock the data you store on the drive. Controlling the MiniStation Plus is done with included Buffalo Tools utility suite for Windows computers. The MiniStation Plus has a 1-year warranty and will ship this month. The 500GB version is $84.99 and a 1TB version is $119.99. <!-- tag reader s --><div style="display:none"><a rel="tag">Archive</a><a rel="tag">buffalo</a><a rel="tag">storage</a><a rel="tag">USB 3.0</a></div><!-- tag reader e --><div class='yarpp-related-rss'>
<p>Related posts:</p><ol>
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</div>
]]></content:encoded>
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		<title>Razer Transformers collectorâ€™s edition gear isnâ€™t more than meets the eye</title>
		<link>http://www.pcnewszone.com/2011/06/29/razer-transformers-collector%e2%80%99s-edition-gear-isn%e2%80%99t-more-than-meets-the-eye/</link>
		<comments>http://www.pcnewszone.com/2011/06/29/razer-transformers-collector%e2%80%99s-edition-gear-isn%e2%80%99t-more-than-meets-the-eye/#comments</comments>
		<pubDate>Wed, 29 Jun 2011 15:58:07 +0000</pubDate>
		<dc:creator><![CDATA[PC News Zone]]></dc:creator>
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		<description><![CDATA[The gaming geeks over at Razer have been making some of the best computer peripherals like mice and keyboards for gamers for a number of years now. The company has more recently taken to releasing special edition mice rather than completely new designs...<div class='yarpp-related-rss'>

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</div>
]]></description>
				<content:encoded><![CDATA[<p>The gaming geeks over at Razer have been making some of the best computer peripherals like mice and keyboards for gamers for a number of years now. The company has more recently taken to releasing special edition mice rather than completely new designs. The favorite mouse to get the custom collector&rsquo;s edition touch from Razer is its DeathAdder mouse. In fact, the last time we talked about the DeathAdder it was getting dressed up in Dragon Age II livery.</p>
<p>Razer is back and that DeathAdder mouse is getting dressed up for fans of the Transformers franchise. The mice are for the tie in to the new flick that opens this week in theaters everywhere. The DeathAdder comes in both Autobot and Decepticon versions with the good guy mice in red for Optimus Prime and yellow for Bumblebee. The bad guys are in silver for Megatron and purple for the new baddies that pop out of the dust on the moon.</p>
<p>All of the mice have the same 3.5G sensor and 3500dpi sensitivity. You can pick up any of the four designs for $69.99 each. To complete your Transformers desk swag you can also get a Transformers Vespula dual sided gaming mouse pad with Optimus on one side and Megatron on the other for $44.99. Razer also has a line of laptop sleeve cases in Transformers style for $49.99 each.</p>
<span class="clearFix"></span> <!-- tag reader s --><div style="display:none"><a rel="tag">Archive</a><a rel="tag">gaming</a><a rel="tag">mouse</a><a rel="tag">razer</a></div><!-- tag reader e --><div class='yarpp-related-rss'>
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]]></content:encoded>
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		<title>Team Fortress 2 is Free to Play &#8211; Valve Announced!</title>
		<link>http://www.pcnewszone.com/2011/06/26/team-fortress-2-is-free-to-play-valve-announced/</link>
		<comments>http://www.pcnewszone.com/2011/06/26/team-fortress-2-is-free-to-play-valve-announced/#comments</comments>
		<pubDate>Sun, 26 Jun 2011 16:20:15 +0000</pubDate>
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		<description><![CDATA[Team Fortress 2 has gone free to play and will be freely available to anybody with a Steam account. Valve announced the change today. A free account will have limited inventory slots, reduced trading capability and will be limited in the type of weapons that can be crafted. A premium account will not have any [&#8230;]<div class='yarpp-related-rss'>

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</div>
]]></description>
				<content:encoded><![CDATA[<p>Team Fortress 2 has gone free to play and will be freely available to anybody with a Steam account. Valve announced the change today.</p>
<p>A free account will have limited inventory slots, reduced trading capability and will be limited in the type of weapons that can be crafted. A premium account will not have any of these restrictions and will be given to anybody who has paid for the game or spent any money in the online microtransactions store. Premium accounts will also have access to rare and cosmetic items.</p>
<p>The announcement is part of the Uber Update patch that has been adding new items every day of this week and includes a new payload map and new items for several classes.</p>
<p>Some players have voiced fears that going free to play will result in more griefers and cheaters plaguing the game, but Valve has assured everyone that they are keeping a close eye on this, in particular with people making multiple free accounts to escape bans.</p>
<p>Team Fortress 2 was released in 2007 as part of the Orange Box compilation and has been adding new features on a regular basis. There have been over 200 updates.</p>
<p>Valve had been teasing that they were making one of their titles free to play earlier in the week and many sites correctly guessed that it would be Team Fortress 2. This follows the introduction of several free to play MMOs to Steam including Champions Online and Global Agenda.</p>
<p><object width="650" height="400"><param name="movie" value="http://www.youtube.com/v/36lSzUMBJnc?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/36lSzUMBJnc?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="650" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>StarCraft II: Heart of the Swarm Trailer And Game Play Preview</title>
		<link>http://www.pcnewszone.com/2011/06/06/starcraft-ii-heart-of-the-swarm-trailer-and-game-play-preview/</link>
		<comments>http://www.pcnewszone.com/2011/06/06/starcraft-ii-heart-of-the-swarm-trailer-and-game-play-preview/#comments</comments>
		<pubDate>Mon, 06 Jun 2011 07:38:22 +0000</pubDate>
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		<guid isPermaLink="false">http://www.pcnewszone.com/?p=262</guid>
		<description><![CDATA[The popular StarCraft II game from Blizzard is getting ready to debut its second chapter called Heart of the Swarm. The trilogyâ€™s first chapter was released late last year. Now with the E3 2011 conference only a few days away, the company has unleashed a trailer and a gameplay preview for its next offering. StarCraft [&#8230;]<div class='yarpp-related-rss'>

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</ol>
</div>
]]></description>
				<content:encoded><![CDATA[<p>The popular StarCraft II game from Blizzard is getting ready to debut its second chapter called Heart of the Swarm. The trilogyâ€™s first chapter was released late last year. Now with the E3 2011 conference only a few days away, the company has unleashed a trailer and a gameplay preview for its next offering.</p>
<p>StarCraft II: Heart of the Swarm will be offered like an expansion, but is actually a full new game with a new story and a new set of characters. The trilogy has always been planned to be three different stories told from the point of view of a different race. This new chapter will continue where the previous Wings of Liberty left off and delve deeper into the life of the Zerg.</p>
<p>Blizzard has released the below trailer as well as a gameplay preview ahead of the E3 conference. However, the Heart of the Swarm most likely will not be available until sometime next year. </p>
<p><object width="650" height="400"><param name="movie" value="http://www.youtube-nocookie.com/v/846TFzmmigs?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/846TFzmmigs?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="650" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>LucidLogix brings GPU virtualization to AMD notebooks, all-in-ones, keeps sharing the graphics love</title>
		<link>http://www.pcnewszone.com/2011/06/02/lucidlogix-brings-gpu-virtualization-to-amd-notebooks-all-in-ones-keeps-sharing-the-graphics-love/</link>
		<comments>http://www.pcnewszone.com/2011/06/02/lucidlogix-brings-gpu-virtualization-to-amd-notebooks-all-in-ones-keeps-sharing-the-graphics-love/#comments</comments>
		<pubDate>Thu, 02 Jun 2011 04:09:12 +0000</pubDate>
		<dc:creator><![CDATA[pcnz_admin]]></dc:creator>
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		<guid isPermaLink="false">http://www.pcnewszone.com/?p=207</guid>
		<description><![CDATA[Late last year, LucidLogix introduced us to Virtu, the GPU virtualization software that makes disparate GPUs play nice on Sandy Bridge PCs, and now its extending the love to AMD Bulldozer and Brazos machines. The latest version of the software, dubbed Virtu Universal, also extends GPU virtualization to all-in-ones and notebooks (on both AMD and [&#8230;]<div class='yarpp-related-rss'>

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				<content:encoded><![CDATA[<p>Late last year, LucidLogix introduced us to Virtu, the GPU virtualization software that makes disparate GPUs play nice on Sandy Bridge PCs, and now its extending the love to AMD Bulldozer and Brazos machines. The latest version of the software, dubbed Virtu Universal, also extends GPU virtualization to all-in-ones and notebooks (on both AMD and Intel), enabling simple switching between discrete graphics and the integrated ilk. What&#8217;s more, the program ushers in the debut of Virtual Vsync, which claims to bring &#8220;maximum gaming frame rates and responsiveness, while eliminating distracting and image-distorting visual tearing.&#8221; Of course, we&#8217;ll believe it when we see it, which, if LucidLogix has its way, should be before the ball drops in Time Square. Full PR after the break. </p>
<blockquote><p><strong>LUCID TAKES VIRTU GRAPHICS VIRTUALIZATION TO MORE PLATFORMS, MORE SYSTEMS</strong><br />
New Virtu Universal Immediately Available for Notebooks, All-in-One and Desktop PCs based on Either AMD or Intel Integrated GPUs</p>
<p>KFAR NETTER, Israel and TAIPEI, Taiwan â€“ COMPUTEX 2011 â€“ June 1, 2011 â€“ LucidLogix demonstrated today for the first time at Computex 2011 its Virtuâ„¢ UniversalÂ® GPU virtualization software, on notebooks, All-in-One (AiO) and desktop PCs based on both IntelÂ® and AMD integrated graphics processing units (GPUs). Virtu Universal is a new product that builds on the capabilities of the popular LucidLogix Virtuâ„¢ GPU virtualization software for Intel Sandy Bridge H61, H67 and Z68-based motherboards.</p>
<p>Virtu Universal dynamically allocates graphics resources between integrated and discrete GPUs on Intel second-generation Core processors and AMD Brazos and Bulldozer platforms, allowing the systems to take full advantage of the processing power provided by both GPUs. Consumers will no longer have to choose between popular media processing features like Intel QuickSync video transcoding and DirectX 11 3D gaming performance. Virtu provides consistent, simultaneous performance with both.</p>
<p>&#8220;We&#8217;ve had an amazing adoption of Virtu on select Intel Sandy Bridge-based systems,&#8221; said Offir Remez, president and founder of Lucid. &#8220;It was a natural step for us to extend this capability to all Sandy Bridge platforms including notebooks and AiO PCs as well as sharing it with the AMD fanbase.&#8221;</p>
<p>Virtual Vsync Delivers No Compromise Game Performance and Quality</p>
<p>In addition to the recently introduced Lucid Virtu software benefits of complete media and 3D gaming performance, LucidLogix Virtu Universal also features Virtual Vsync benefiting all gamers from casual to hard-core who no longer have to compromise between visual quality and performance. Virtual Vsync delivers maximum gaming frame rates and responsiveness, while eliminating distracting and image-distorting visual tearing. Virtual Vsync breaks past the limits of standard Vsync (60 FPS) to deliver:</p>
<p>â€¢ Unlimited frame rates &#8211; some as much as 120 FPS and beyond with in-game Vsync on.<br />
â€¢ User-defined frame rate and visual quality selection<br />
â€¢ Flawless visual quality without tearing<br />
â€¢ Maximum responsiveness to mouse and keyboard â€“ some as much as 250 percent or more<br />
â€¢ The infrastructure to support for next-generation platforms</p>
<p>&#8220;Once again, Lucid&#8217;s ongoing innovations in GPU virtualization keeps the end customer in mind and eliminates common performance and feature compromises on PCs,&#8221; added Remez. &#8220;We believe gamers will be amazed at the boost in visual quality and keyboard responsiveness provided in Virtu Universal enabled systems.&#8221;</p>
<p>Virtu Universal is available to system manufacturers using AMD Brazos and Bulldozer, Intel Sandy Bridge Z68/H67/H61, and other Intel integrated graphics, like the G41 platform. To date Virtu technology has been verified with hundreds of games and applications and is bundled with motherboards from many of the worlds&#8217; leading brands. The flexible nature of Virtu Universal makes the technology highly likely to be found on a variety of upcoming mobile and desktop PCs this year. For more information, visit www.lucidlogix.com.</p></blockquote>
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		<title>Blizzard Dota still on the way, has undergone &#8216;some massive overhauls&#8217;</title>
		<link>http://www.pcnewszone.com/2011/05/31/blizzard-dota-still-on-the-way-has-undergone-some-massive-overhauls/</link>
		<comments>http://www.pcnewszone.com/2011/05/31/blizzard-dota-still-on-the-way-has-undergone-some-massive-overhauls/#comments</comments>
		<pubDate>Tue, 31 May 2011 10:21:35 +0000</pubDate>
		<dc:creator><![CDATA[pcnz_admin]]></dc:creator>
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		<category><![CDATA[blizzard-dota]]></category>
		<category><![CDATA[chris-sigaty]]></category>
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		<description><![CDATA[Blizzard Dota, the Defense of the Ancients-style official mod that was shown off at last year&#8217;s BlizzCon, is still a work in progress, according to lead producer Chris Sigaty. The other three mods shown last year were released a little while ago to the community, but the Dota mod, which pits all kinds of Blizzard [&#8230;]<div class='yarpp-related-rss yarpp-related-none'>

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				<content:encoded><![CDATA[<p>Blizzard Dota, the Defense of the Ancients-style official mod that was shown off at last year&#8217;s BlizzCon, is still a work in progress, according to lead producer Chris Sigaty. The other three mods shown last year were released a little while ago to the community, but the Dota mod, which pits all kinds of Blizzard franchise characters up against each other in a real-time battle, needed a little extra work, apparently.</p>
<p>&#8220;We basically put it back up in the shop and did some massive overhauls to some things, which I&#8217;m not going to go into specific detail about,&#8221; Sigaty told Joystiq at a press event last week. &#8220;But yeah, we are working on Blizzard Dota, and we do intend to launch it at or around the time of Heart of the Swarm, but the official details will be online later.&#8221;</p>
<p>Will the mod eventually require the upcoming Heart of the Swarm expansion to play? Sigaty&#8217;s got nothing yet: &#8220;We&#8217;re not even talking about the business level decision of it at this point.&#8221; But rest assured that, somewhere on Blizzard&#8217;s Irvine, CA campus, there are still developers fighting over who&#8217;d win in a fight, Thrall, Diablo, or Tychus Findlay.</p>
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