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	<title>PC News Zone &#187; arm</title>
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		<title>FXI Cotton Candy Demo: More Power than You Can Shake a (Thumb) Stick at</title>
		<link>http://www.pcnewszone.com/2012/01/11/fxi-cotton-candy-demo-more-power-than-you-can-shake-a-thumb-stick-at/</link>
		<comments>http://www.pcnewszone.com/2012/01/11/fxi-cotton-candy-demo-more-power-than-you-can-shake-a-thumb-stick-at/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 12:54:00 +0000</pubDate>
		<dc:creator><![CDATA[PC News Zone]]></dc:creator>
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		<description><![CDATA[Anand and Jason had a chance to enounce with FXI a while back, but at the time they weren&#226;&#8364;&#8482;t able to give him any hands-on time with their micro-computer plan device, codenamed Cotton Candy. They&#226;&#8364;&#8482;re demoing the hardware at CES, and this time we were able to play around with the draw and derive a taste for what it can do. At a lofty level, the view is beyond doubt simple: select your typical SoC device, strip away the display and battery, and add a couple USB connectors and an HDMI output. The result is a completely functional computer in something roughly the size of a thumb drive&#226;&#8364;&#8221;at least, a larger thumb plod circa 2008.

The core SoC in Cotton Candy is the latest Exynos chip running at 1.2GHz, giving you twain ARM Cortex A9 cores and a Mali 400 GPU. This is one of the fastest 40nm SoC solutions currently available, and it&#226;&#8364;&#8482;s capable of running any compatible OS. (Future versions of the hardware can of class slither to newer, faster, smaller SoCs.) FXI had several Cotton Candy demo units on hand demonstrating different OSes; Android 2.3.4 is the farthest along in the Android ecosystem, although they did have an Ice Cream Sandwich (ICS = Android 4.0) construct running in software rendering mode (and the fully functional construct of ICS is expected in the next few months). Besides flavors of Android, FXI had another unit running a Ubuntu build. There&#226;&#8364;&#8482;s no flash storage built into the SoC itself, or even in the &#226;&#8364;&#339;USB stick&#226;&#8364;; the units instead have a micro-SD slot for storage, and the OS and data all resides there. That opens up the potential for a single hardware draw that could nothing else but run multiple operating systems with fair a easy swap of the micro-SD chip, which has some beyond doubt cool possibilities for those that like to try out modern OS releases but may not want to root/wipe their current OS.

Another interesting aspect of Cotton Candy is how it interfaces with other devices. The simplest mode consists of plugging the HDMI connector directly into any HDMI-compatible display, using the full size USB connector to provide power (via an AC-to-USB adapter). The OS boots in roughly 15 to 20 seconds, and if you have the strict hardware&#226;&#8364;&#8221;e.g. FXI used a USB Bluetooth radio with a keyboard and mouse&#226;&#8364;&#8221;you can begin using your computer. That&#226;&#8364;&#8482;s nothing particularly noteworthy, but it&#226;&#8364;&#8482;s only one of several options. Plug Cotton Candy into another PC and matters change; after a 15-20 second delay for the draw OS to boot, Cotton Candy presents itself as a storage draw on your desktop/laptop. Run the strict executable&#226;&#8364;&#8221;Windows, OS X, and Linux binaries are included&#226;&#8364;&#8221;and you derive an application that shows the Cotton Candy OS, all in a virtualized environment. (Note that the virtualization is fair for the display and input options on the host computer.) You can also plug Cotton Candy into tablets and smartphones, where again the input devices and screen are virtualized and you derive a touch interface. (Presumably this will require an strict virtualization client for the host device, so Cotton Candy may not work with every tablet/smartphone out there.)

Now granted, running Android with a keyboard and mouse in place of a touch-screen interface feels a bit clunky depending on what you&#226;&#8364;&#8482;re doing&#226;&#8364;&#8221;swiping through screens with a mouse fair isn&#226;&#8364;&#8482;t as intuitive, and Angry Birds isn&#226;&#8364;&#8482;t as fun when you&#226;&#8364;&#8482;re not poking at the screen with your finger&#226;&#8364;&#8221;but for web browsing and other traditional PC-centric tasks it works fine, and 1080p video also played without issue. Using a tablet or smartphone fair to drag up another tablet/smartphone fashion OS may also seem a bit unusual, but there is a goal in all of this. So FXI has put a small and fully functional computer inside a thumb stick, capable of running some of the latest OSes at 1080p without trouble. That&#226;&#8364;&#8482;s fine, but why exactly carry out we need this? FXI&#226;&#8364;&#8482;s view is that as SoC hardware continues to advance, devices like smartphones and smart TVs are rapidly consigned to the scrap heap of history. While that might be stunning for a smartphone that gets upgraded every year or two, it doesn&#226;&#8364;&#8482;t work as de facto with TVs, car computers, or other &#226;&#8364;&#339;smart&#226;&#8364; devices that may be used for 5-10 years (or longer, assuming they sustain up). What&#226;&#8364;&#8482;s more, as people shove towards Cloud-centric computing models, all they beyond doubt need is a general user interface that lets them derive to the cloud. That&#226;&#8364;&#8482;s where Cotton Candy comes in, as you could potentially carry one draw around that has access to all the apps and data that you want/use and the UI stays the same wherever you go.

Besides a USB input (for power and data) and an HDMI output, the current units also include a micro-USB harbour that can interface with acceptable USB peripherals. FXI had a PS3 controller connected at one point playing a recreation on the Ubuntu stick. Of course, that&#226;&#8364;&#8482;s a little bizarre looking as the controller is many times larger than the rest of the hardware, but it works and it adds potential for other interesting uses of the hardware. Finally, the thumb adhere includes wireless networking and Bluetooth preserve as well. FXI is aiming to have hardware available for &#226;&#8364;&#339;well under&#226;&#8364; $200 by the end of the year. $200 would probably be too high, considering Apple&#226;&#8364;&#8482;s iPod Touch goes for $200 and comes with a display, speakers, case, etc. The FXI hardware is faster than the current iPod Touch, but that&#226;&#8364;&#8482;s over a year old. If Apple releases an updated iPod with hardware similar to the iPhone 4S/iPad 2 at the same $200 price point, we propose a price closer to $100 as fair for Cotton Candy&#226;&#8364;&#8221;similar to what many media streamers cost.

Whatever the price, however, there will likely be buyers&#226;&#8364;&#8221;software developers as one example might be interested, particularly given the potential to nothing else but swap between micro-SD cards and OSes. Depending on what other features are bundled into the device(s), and what interesting software is created to leverage the hardware, there&#226;&#8364;&#8482;s a lot of room for creative and innovating solutions. We see forward to seeing where matters sprint from here, and hopefully as final hardware nears completion we&#226;&#8364;&#8482;ll be able to provide some extra testing and evaluation of Cotton Candy.<div class='yarpp-related-rss'>

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]]></description>
				<content:encoded><![CDATA[Anand and Jason had a chance to enounce with FXI a while back, but at the time they werenâ€™t able to give him any hands-on time with their micro-computer plan device, codenamed Cotton Candy. Theyâ€™re demoing the hardware at CES, and this time we were able to play around with the draw and derive a taste for what it can do. At a lofty level, the view is beyond doubt simple: select your typical SoC device, strip away the display and battery, and add a couple USB connectors and an HDMI output. The result is a completely functional computer in something roughly the size of a thumb driveâ€”at least, a larger thumb plod circa 2008.

The core SoC in Cotton Candy is the latest Exynos chip running at 1.2GHz, giving you twain ARM Cortex A9 cores and a Mali 400 GPU. This is one of the fastest 40nm SoC solutions currently available, and itâ€™s capable of running any compatible OS. (Future versions of the hardware can of class slither to newer, faster, smaller SoCs.) FXI had several Cotton Candy demo units on hand demonstrating different OSes; Android 2.3.4 is the farthest along in the Android ecosystem, although they did have an Ice Cream Sandwich (ICS = Android 4.0) construct running in software rendering mode (and the fully functional construct of ICS is expected in the next few months). Besides flavors of Android, FXI had another unit running a Ubuntu build. Thereâ€™s no flash storage built into the SoC itself, or even in the â€œUSB stickâ€; the units instead have a micro-SD slot for storage, and the OS and data all resides there. That opens up the potential for a single hardware draw that could nothing else but run multiple operating systems with fair a easy swap of the micro-SD chip, which has some beyond doubt cool possibilities for those that like to try out modern OS releases but may not want to root/wipe their current OS.

Another interesting aspect of Cotton Candy is how it interfaces with other devices. The simplest mode consists of plugging the HDMI connector directly into any HDMI-compatible display, using the full size USB connector to provide power (via an AC-to-USB adapter). The OS boots in roughly 15 to 20 seconds, and if you have the strict hardwareâ€”e.g. FXI used a USB Bluetooth radio with a keyboard and mouseâ€”you can begin using your computer. Thatâ€™s nothing particularly noteworthy, but itâ€™s only one of several options. Plug Cotton Candy into another PC and matters change; after a 15-20 second delay for the draw OS to boot, Cotton Candy presents itself as a storage draw on your desktop/laptop. Run the strict executableâ€”Windows, OS X, and Linux binaries are includedâ€”and you derive an application that shows the Cotton Candy OS, all in a virtualized environment. (Note that the virtualization is fair for the display and input options on the host computer.) You can also plug Cotton Candy into tablets and smartphones, where again the input devices and screen are virtualized and you derive a touch interface. (Presumably this will require an strict virtualization client for the host device, so Cotton Candy may not work with every tablet/smartphone out there.)

Now granted, running Android with a keyboard and mouse in place of a touch-screen interface feels a bit clunky depending on what youâ€™re doingâ€”swiping through screens with a mouse fair isnâ€™t as intuitive, and Angry Birds isnâ€™t as fun when youâ€™re not poking at the screen with your fingerâ€”but for web browsing and other traditional PC-centric tasks it works fine, and 1080p video also played without issue. Using a tablet or smartphone fair to drag up another tablet/smartphone fashion OS may also seem a bit unusual, but there is a goal in all of this. So FXI has put a small and fully functional computer inside a thumb stick, capable of running some of the latest OSes at 1080p without trouble. Thatâ€™s fine, but why exactly carry out we need this? FXIâ€™s view is that as SoC hardware continues to advance, devices like smartphones and smart TVs are rapidly consigned to the scrap heap of history. While that might be stunning for a smartphone that gets upgraded every year or two, it doesnâ€™t work as de facto with TVs, car computers, or other â€œsmartâ€ devices that may be used for 5-10 years (or longer, assuming they sustain up). Whatâ€™s more, as people shove towards Cloud-centric computing models, all they beyond doubt need is a general user interface that lets them derive to the cloud. Thatâ€™s where Cotton Candy comes in, as you could potentially carry one draw around that has access to all the apps and data that you want/use and the UI stays the same wherever you go.

Besides a USB input (for power and data) and an HDMI output, the current units also include a micro-USB harbour that can interface with acceptable USB peripherals. FXI had a PS3 controller connected at one point playing a recreation on the Ubuntu stick. Of course, thatâ€™s a little bizarre looking as the controller is many times larger than the rest of the hardware, but it works and it adds potential for other interesting uses of the hardware. Finally, the thumb adhere includes wireless networking and Bluetooth preserve as well. FXI is aiming to have hardware available for â€œwell underâ€ $200 by the end of the year. $200 would probably be too high, considering Appleâ€™s iPod Touch goes for $200 and comes with a display, speakers, case, etc. The FXI hardware is faster than the current iPod Touch, but thatâ€™s over a year old. If Apple releases an updated iPod with hardware similar to the iPhone 4S/iPad 2 at the same $200 price point, we propose a price closer to $100 as fair for Cotton Candyâ€”similar to what many media streamers cost.

Whatever the price, however, there will likely be buyersâ€”software developers as one example might be interested, particularly given the potential to nothing else but swap between micro-SD cards and OSes. Depending on what other features are bundled into the device(s), and what interesting software is created to leverage the hardware, thereâ€™s a lot of room for creative and innovating solutions. We see forward to seeing where matters sprint from here, and hopefully as final hardware nears completion weâ€™ll be able to provide some extra testing and evaluation of Cotton Candy. <!-- tag reader s --><div style="display:none"><a rel="tag">Trade Show</a><a rel="tag">CES</a><a rel="tag">CES 2012</a><a rel="tag">android</a><a rel="tag">FXI Technologies</a><a rel="tag">Mali 400</a><a rel="tag">ARM</a></div><!-- tag reader e --><div class='yarpp-related-rss'>
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]]></content:encoded>
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		<title>PR: Qualcomm Collaborates With Microsoft on Next Version of Windows</title>
		<link>http://www.pcnewszone.com/2011/06/02/pr-qualcomm-collaborates-with-microsoft-on-next-version-of-windows/</link>
		<comments>http://www.pcnewszone.com/2011/06/02/pr-qualcomm-collaborates-with-microsoft-on-next-version-of-windows/#comments</comments>
		<pubDate>Thu, 02 Jun 2011 11:07:11 +0000</pubDate>
		<dc:creator><![CDATA[pcnz_admin]]></dc:creator>
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		<description><![CDATA[- Snapdragon Family of Processors Will Support Next Evolution of Mobile Computing - TAIPEI, Taiwan, June 1, 2011 /PRNewswire-FirstCall/ &#8212; Qualcomm Incorporated (NASDAQ: QCOM) announced today that its upcoming award-winning Snapdragonâ„¢ family of smart mobile processors, including the MSM8960â„¢ with integrated 3G/LTE modem, is designed to power devices running the next version of Windows. The [&#8230;]<div class='yarpp-related-rss'>

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]]></description>
				<content:encoded><![CDATA[<p>- Snapdragon Family of Processors Will Support Next Evolution of Mobile Computing -</p>
<p>TAIPEI, Taiwan, June 1, 2011 /PRNewswire-FirstCall/ &#8212; Qualcomm Incorporated (NASDAQ: QCOM) announced today that its upcoming award-winning Snapdragonâ„¢ family of smart mobile processors, including the MSM8960â„¢ with integrated 3G/LTE modem, is designed to power devices running the next version of Windows. The companies&#8217; collaboration continues to address the converging and fast-changing mobile computing landscape, and Qualcomm&#8217;s Snapdragon family of dual-core and quad-core processors will enable optimal computing performance, extended battery life and connectivity, and top-notch graphics and multimedia in devices.</p>
<p>&#8220;Qualcomm and Microsoft have a long and productive history of collaboration focused on driving innovation forward, and we are pleased to be among the leaders of the next evolution of mobile computing,&#8221; said Luis Pineda, senior vice president of product management, computing and consumer products at Qualcomm. &#8220;Our upcoming family of Snapdragon processors is intelligently integrated, optimized for mobile and built smarter, making it the ideal processor to address consumers&#8217; growing demands for new, innovative experiences and usage scenarios that we believe will be delivered by the next version of Windows.&#8221;</p>
<p>The first processor in the Snapdragon family to power devices using the next version of Windows will be the MSM8960, which is sampling this month, followed by the quad-core Snapdragon APQ8064â„¢, which is anticipated to sample in early 2012. Qualcomm has built its Snapdragon family of mobile processors from the ground up to deliver enhanced power efficiency for devices running the next version of Windows. The MSM8960 from the Snapdragon family of mobile processors provides the first dual-core solution with an integrated multi-mode 3G/LTE modem and is designed to meet the multi-tasking requirements of the next version of Windows. The Snapdragon family of mobile processors will include dual and quad asynchronous CPU cores that can be independently controlled to deliver maximum performance at maximum efficiency.</p>
<p>&#8220;Windows 8 will enable customers to have the flexibility, connectivity and power that they expect from Windows today with new, touch-only devices like tablets. This will require high-performing, low-power processors like those from Qualcomm, with features like 3G and 4G wireless wide area network (WWAN) connectivity,&#8221; said Mike Angiulo, corporate vice president of Windows planning, hardware and PC ecosystem. &#8220;We collaborate with Qualcomm because Snapdragon-powered devices will help Windows 8 consumers experience more out of their Windows device and enable hardware manufacturers to try exciting new PC designs.&#8221;<br />
Qualcomm will be showcasing the latest Snapdragon-powered tablets and smartphones at COMPUTEX TAIPEI 2011. For more information on Snapdragon processors, please visit www.qualcomm.com/snapdragon.</p>
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</ol>
</div>
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		<title>ARM Expects Half of Mobile PC Market by 2015</title>
		<link>http://www.pcnewszone.com/2011/05/30/arm-expects-half-of-mobile-pc-market-by-2015/</link>
		<comments>http://www.pcnewszone.com/2011/05/30/arm-expects-half-of-mobile-pc-market-by-2015/#comments</comments>
		<pubDate>Mon, 30 May 2011 14:21:35 +0000</pubDate>
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		<description><![CDATA[ARM Holdings hopes to wrestle dominance of the mobile PC market from Intel and have ARM-based processors in more than half of all tablets, mini-notebooks and other mobile PCs sold in 2015, the company&#8217;s president said Monday. The U.K. company, which licenses its designs for use in chips made by companies such as Samsung and [&#8230;]<div class='yarpp-related-rss'>

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				<content:encoded><![CDATA[<p>ARM Holdings hopes to wrestle dominance of the mobile PC market from Intel and have ARM-based processors in more than half of all tablets, mini-notebooks and other mobile PCs sold in 2015, the company&#8217;s president said Monday.</p>
<p>The U.K. company, which licenses its designs for use in chips made by companies such as Samsung and Nvidia, is betting that growing consumer interest in tablets will translate into a big jump in its market share. Chips based on its technology already power most of the leading tablets including Apple&#8217;s iPad, Samsung&#8217;s Galaxy Tab and Motorola&#8217;s Xoom.</p>
<p>&#8220;Today we have about 10 percent market share [in mobile PCs]. By the end of 2011 we believe we will have about 15 percent of that market share as tablets grow,&#8221; said Tudor Brown, president of the U.K.-based company, during a news conference at the Computex trade show in Taipei. &#8220;By 2015, we expect that to be over 50 percent of the mobile PC market.&#8221;</p>
<p>ARM-based chips already power most of the smartphones on sale today and its procesors can also be found in a majority of standard mobile phones.</p>
<p>Intel, the world&#8217;s biggest chip maker, was caught off guard by the sudden popularity in tablets &#8212; sparked by Apple&#8217;s iPad &#8212; and has been trying to catch up. Intel is expected to discuss its latest attempt to crack the smartphone market, with a chip code-named Medfield, later this week at the Computex show.</p>
<p>ARM&#8217;s chances in the mobile PC market got a boost in January when Microsoft CEO Steve Ballmer said the next version of the Windows operating system would be available in a version that runs on ARM-based chips. It was a nod to ARM&#8217;s lead in the tablet market, where Microsoft has also struggled.</p>
<p>But to maintain that lead and build on its current success, ARM will have to continue developing more advanced processors.</p>
<p>The company&#8217;s next processor design, the Cortex A15, promises a five-times performance improvement over current smartphone processors while drawing about the same amount of energy, the company said when the design was announced in September last year.</p>
<p>ARM has already begun licensing the design to chip makers, and the first prototypes of chips based around the A15 design could be out around the end of the year, Brown said. Commercial chips based on the A15 will likely follow in 2012.</p>
<p>The A15 is currently based on a 32 nanometer or 28 nanometer production process. The nanometer measurement defines the size of the smallest feature on the chip&#8217;s surface and a smaller number denotes a more advanced manufacturing process. It also typically means chips can be made more powerful and less power-hungry.</p>
<p>ARM, which works on chip production technology with IBM, is also planning more advanced chips.</p>
<p>&#8220;We&#8217;ve been working at 20 nanometer and we&#8217;ve had test chips at 20 nanometer for over a year,&#8221; Brown said. Earlier this year the company said its partnership with IBM will be extended to 14 nanometer.</p>
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		<title>NVIDIA&#8217;s quad-core Kal-El used to demo next-gen mobile graphics, blow minds</title>
		<link>http://www.pcnewszone.com/2011/05/30/nvidias-quad-core-kal-el-used-to-demo-next-gen-mobile-graphics-blow-minds/</link>
		<comments>http://www.pcnewszone.com/2011/05/30/nvidias-quad-core-kal-el-used-to-demo-next-gen-mobile-graphics-blow-minds/#comments</comments>
		<pubDate>Mon, 30 May 2011 08:34:43 +0000</pubDate>
		<dc:creator><![CDATA[pcnz_admin]]></dc:creator>
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		<description><![CDATA[You might think yourself too grown-up to be wowed by shiny, glittery things, but we doubt many will be able to watch NVIDIA&#8217;s new Glow Ball tech demo without a smidgen of childlike glee. Built to run on the company&#8217;s quad-core Kal-El processor, it shows us the first example of true dynamic lighting on mobile [&#8230;]<div class='yarpp-related-rss'>

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]]></description>
				<content:encoded><![CDATA[<p>You might think yourself too grown-up to be wowed by shiny, glittery things, but we doubt many will be able to watch NVIDIA&#8217;s new Glow Ball tech demo without a smidgen of childlike glee. Built to run on the company&#8217;s quad-core Kal-El processor, it shows us the first example of true dynamic lighting on mobile devices and also throws in some impressive physics calculations like fully modeled cloth motion. Instead of the pre-canned, static lights that we see on mobile games today, NVIDIA&#8217;s new hardware will make it possible to create lighting that moves, fluctuates in intensity, and responds realistically to its environment &#8212; all rendered in real time. The titular glow ball can be skinned with different textures, each one allowing a different amount and hue of illumination to escape to surrounding objects, and is directed around the screen using the accelerometer in your tablet or smartphone.</p>
<p>NVIDIA demoed the new goodness on a Honeycomb slate with 1280 x 800 resolution and the frame rates remained smooth throughout. In order to emphasize the generational leap that we can expect with Kal-El, the company switched off two of the four cores momentarily, which plunged performance down to less than 10fps. That means the simulations we&#8217;re watching require a full quartet of processing cores on top of the 12-core GPU NVIDIA has in Kal-El. Mind-boggling stuff. Glow Ball will be available as a game on Android tablets once this crazy new chip makes its way into retail devices &#8212; which are still expected in the latter half of this year, August if everything goes perfectly to plan. One final note if you&#8217;re still feeling jaded: NVIDIA promises the production chip will be 25 to 30 percent faster than the one on display today. Full video demo follows after the break. </p>
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