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	<title>PC News Zone &#187; glow</title>
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		<title>NVIDIA&#8217;s quad-core Kal-El used to demo next-gen mobile graphics, blow minds</title>
		<link>http://www.pcnewszone.com/2011/05/30/nvidias-quad-core-kal-el-used-to-demo-next-gen-mobile-graphics-blow-minds/</link>
		<comments>http://www.pcnewszone.com/2011/05/30/nvidias-quad-core-kal-el-used-to-demo-next-gen-mobile-graphics-blow-minds/#comments</comments>
		<pubDate>Mon, 30 May 2011 08:34:43 +0000</pubDate>
		<dc:creator><![CDATA[pcnz_admin]]></dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Mobile Computing]]></category>
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		<description><![CDATA[You might think yourself too grown-up to be wowed by shiny, glittery things, but we doubt many will be able to watch NVIDIA&#8217;s new Glow Ball tech demo without a smidgen of childlike glee. Built to run on the company&#8217;s quad-core Kal-El processor, it shows us the first example of true dynamic lighting on mobile [&#8230;]<div class='yarpp-related-rss'>

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				<content:encoded><![CDATA[<p>You might think yourself too grown-up to be wowed by shiny, glittery things, but we doubt many will be able to watch NVIDIA&#8217;s new Glow Ball tech demo without a smidgen of childlike glee. Built to run on the company&#8217;s quad-core Kal-El processor, it shows us the first example of true dynamic lighting on mobile devices and also throws in some impressive physics calculations like fully modeled cloth motion. Instead of the pre-canned, static lights that we see on mobile games today, NVIDIA&#8217;s new hardware will make it possible to create lighting that moves, fluctuates in intensity, and responds realistically to its environment &#8212; all rendered in real time. The titular glow ball can be skinned with different textures, each one allowing a different amount and hue of illumination to escape to surrounding objects, and is directed around the screen using the accelerometer in your tablet or smartphone.</p>
<p>NVIDIA demoed the new goodness on a Honeycomb slate with 1280 x 800 resolution and the frame rates remained smooth throughout. In order to emphasize the generational leap that we can expect with Kal-El, the company switched off two of the four cores momentarily, which plunged performance down to less than 10fps. That means the simulations we&#8217;re watching require a full quartet of processing cores on top of the 12-core GPU NVIDIA has in Kal-El. Mind-boggling stuff. Glow Ball will be available as a game on Android tablets once this crazy new chip makes its way into retail devices &#8212; which are still expected in the latter half of this year, August if everything goes perfectly to plan. One final note if you&#8217;re still feeling jaded: NVIDIA promises the production chip will be 25 to 30 percent faster than the one on display today. Full video demo follows after the break. </p>
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