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	<title>PC News Zone &#187; Tegra3</title>
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		<title>Nvidia to Apple &#8211; Show Benchmark for New iPad</title>
		<link>http://www.pcnewszone.com/2012/03/08/nvidia-to-apple-show-benchmark-for-new-ipad/</link>
		<comments>http://www.pcnewszone.com/2012/03/08/nvidia-to-apple-show-benchmark-for-new-ipad/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 12:11:31 +0000</pubDate>
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		<guid isPermaLink="false">http://www.pcnewszone.com/?p=550</guid>
		<description><![CDATA[Yesterday at the Apple iPad event the gang from Cupertino was making brave claims about the performance of the unused iPad A5X chip and talking a bit of trash about the Nvidia Tegra 3 processor. Apple tossed a whisk on the big screen during the presentation claiming that its A5X has four times the graphics [&#8230;]<div class='yarpp-related-rss'>

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				<content:encoded><![CDATA[<p>Yesterday at the Apple iPad event the gang from Cupertino was making brave claims about the performance of the unused iPad A5X chip and talking a bit of trash about the Nvidia Tegra 3 processor. Apple tossed a whisk on the big screen during the presentation claiming that its A5X has four times the graphics performance of the Tegra 3. Nvidia has had time to see at the charts and presume a bit and now wants Apple to back up its claims with benchmarks.</p>
<p>This is fascinating considering the benchmark wars that raged between Nvidia and AMD for so numerous years in the graphics card business. Both sides of that war have a history of handpicking benchmarks to manufacture their video cards see better than the competition. I presume some of that is going on here with Apple as well.</p>
<p>Nvidiaâ€™s Ken Brown is calling for Apple to offer up data to back up their claims of four times the performance. I seriously doubt Apple ever offer that kind of detail. However, with the hornetâ€™s nest kicked, we will right on be running some comparative benchmarks when we acquaint our own narrate of the unused iPad.</p>
<blockquote><p>Ken Brown, a spokesman for Nvidia, said that it was â€œcertainly flatteringâ€ to be called out by Apple, but the performance claims are sketchy without more data. â€œWe donâ€™t have the benchmark information,â€ said Brown. â€œWe have to understand what the application was that was used. Was it one or a variety of applications? What drivers were used? There are so many issues to get into with benchmark.â€</p></blockquote>
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]]></content:encoded>
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		<title>NVIDIA&#8217;s quad-core Kal-El used to demo next-gen mobile graphics, blow minds</title>
		<link>http://www.pcnewszone.com/2011/05/30/nvidias-quad-core-kal-el-used-to-demo-next-gen-mobile-graphics-blow-minds/</link>
		<comments>http://www.pcnewszone.com/2011/05/30/nvidias-quad-core-kal-el-used-to-demo-next-gen-mobile-graphics-blow-minds/#comments</comments>
		<pubDate>Mon, 30 May 2011 08:34:43 +0000</pubDate>
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		<guid isPermaLink="false">http://www.pcnewszone.com/?p=110</guid>
		<description><![CDATA[You might think yourself too grown-up to be wowed by shiny, glittery things, but we doubt many will be able to watch NVIDIA&#8217;s new Glow Ball tech demo without a smidgen of childlike glee. Built to run on the company&#8217;s quad-core Kal-El processor, it shows us the first example of true dynamic lighting on mobile [&#8230;]<div class='yarpp-related-rss'>

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</div>
]]></description>
				<content:encoded><![CDATA[<p>You might think yourself too grown-up to be wowed by shiny, glittery things, but we doubt many will be able to watch NVIDIA&#8217;s new Glow Ball tech demo without a smidgen of childlike glee. Built to run on the company&#8217;s quad-core Kal-El processor, it shows us the first example of true dynamic lighting on mobile devices and also throws in some impressive physics calculations like fully modeled cloth motion. Instead of the pre-canned, static lights that we see on mobile games today, NVIDIA&#8217;s new hardware will make it possible to create lighting that moves, fluctuates in intensity, and responds realistically to its environment &#8212; all rendered in real time. The titular glow ball can be skinned with different textures, each one allowing a different amount and hue of illumination to escape to surrounding objects, and is directed around the screen using the accelerometer in your tablet or smartphone.</p>
<p>NVIDIA demoed the new goodness on a Honeycomb slate with 1280 x 800 resolution and the frame rates remained smooth throughout. In order to emphasize the generational leap that we can expect with Kal-El, the company switched off two of the four cores momentarily, which plunged performance down to less than 10fps. That means the simulations we&#8217;re watching require a full quartet of processing cores on top of the 12-core GPU NVIDIA has in Kal-El. Mind-boggling stuff. Glow Ball will be available as a game on Android tablets once this crazy new chip makes its way into retail devices &#8212; which are still expected in the latter half of this year, August if everything goes perfectly to plan. One final note if you&#8217;re still feeling jaded: NVIDIA promises the production chip will be 25 to 30 percent faster than the one on display today. Full video demo follows after the break. </p>
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]]></content:encoded>
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